Things we learned during 'The Ritual':
-Aerodus: After a few drinks, he will divulge his address to the first (and possibly to any) attractive young lady who asks.
-Baelgren: Who knew he could hold his own in a duel? New career path: swashbuckler?
-Lucien: Might not be washed up as a performer after all...
-Lugo: Has developed a new outlook on life which is summed up in one word: PAIN!
With time separating the companions from the ordeals of the 'Skinsaw Murders' and the 'Shadow Pact', their lives begin to return to normal. No longer wanted men having to watch over their shoulders, they feel liberated and are able to start healing the physical and mental scars accrued over the past few gruelling months. For some, Lugo in particular, things might never be as they once were, though it remains to be seen if this a positive or negative occurrence.
A few weeks following their release from Citadel Volshyenek, each member of the group is surprised to find a curious note, found in a location where no one could have placed it without some degree of secrecy or stealth. Even more disturbing is that each note is written on the back of a harrow card (the sacred tool of choice employed by Varisian fortune-tellers), each is personalized to the individual in question, and each mentions Gaedren Lamm; a man who has had profound, negative life-changing effects in their lives. Three of the four companions meet, but oddly, Baelgren cannot be found (one member of the group seems to recall Baelgren mentioning he would be busy taking care of family matters for a few days). Lucien explains to his companions that the note is from a Varisian woman named Zellera; the very same woman who, many months ago, divined that Lucien was to meet three individuals who would help him find Gaedren Lamm. The three decide to pay Zellera a visit.
Located in the Midland district of Korvosa, the companions arrive to find Zellera's front door slightly ajar. After knocking several times without answer, they carefully enter. The cozy chamber of the small home is filled with the fragrant haze of flowers and strong spice. The haze comes from several sticks of incense smouldering in wall-mounted burners that look like butterfly-winged elves. The smoke itself seems to soften the edges and gives the room a dream-like feel. On top of a table covered with a bright red throwcloth sit a basket covered with a blue cloth and a note. The note reads: Thank you for coming. I had to step out for a bit, but shall return shortly. Please, have a seat while you wait. The basket under the table contains bread and drink for you. Suddenly the front door swings open forcefully, banging hard as it hits the opposite wall. Standing in the doorway is a short, stocky figure dressed in armor and brandishing a weapon. The companions, feeling threatened, assume defensive positions, but after a few tense minutes cooler heads prevail and weapons are lowered. The trio discover that the dwarven stranger is a longtime friend of Zellera's, recently returned from years-long travels. Sven, arriving at Zellera's, thought the three suspicious and assumed they were thieves breaking into the home. The four converse for awhile but before long an attractive middle-aged Varisian woman with long dark hair walks in off the street. Immediately she rushes to Sven and embraces him tenderly before bursting into tears. Composing herself, she greets Lucien, then introduces herself to Lugo and Aerodus. Turning back to Sven, she reveals that her son Eran, who Sven cherished and mentored, was murdered many months ago, "Thank you for putting up with my unconventional method of contacting you, you see-a terrible man would see great harm done to me if he knew I was reaching out for help. This is a man you know, for he has done grievous harms to you too. I speak of Gaedren Lamm, whose cruelty and capacity to destroy the young lives of those he touches are matched only by his gift for avoiding reprisal. You see, a year ago, his thieves stole this, my Harrow deck from me. It is important to me, an heirloom passed down through a dozen generations, and also my sole means of support. When the pickpockets stole it, Eran tracked them down. The thieves were in the employ of Gaedren Lamm, and in reward for finding them, Gaedren murdered my son. I sought help from the Guard, but they turned me away. And so I asked around. I paid bribes. I consulted my Harrow deck for advice. And recently, I was rewarded-I found out where Gaedren dwells. He can be found in an old fishery north of here at Westpier 17, where he trains his abducted children to be pickpockets and counts his stolen treasures. And now, I need your help. I cannot face this man on my own, and the Guard moves so slowly that if I were to go to them, Gaedren would certainly know of their coming well in advance. Even if they did arrest him-what guarantee would I have that he would be punished? This criminal has evaded the law for decades. But you know of these frustrations as well, for Gaedren has wronged each of you too. So there we are. It is time for him to pay!"
Zellera emphasizes that the time to strike is now; the authorities will soon be distracted with other matters and an assault on Gaedren Lamm will go unnoticed. How she knows this is unclear, but what is clear: Zellera is absolutely convinced that she is correct in her divinations. Her conviction and her passion ultimately persuade Aerodus, Lugo, Lucien, and Sven; they decide to strike at Gaedren Lamm after dusk. Before leaving, Zellera insists on performing a harrowing for the companions. She pulls out her Harrow deck; a large sized deck of cards hand painted and gilt in silver that sparkle and flash in the light. Despite their worn condition,the images on the cards are so vibrant they seem to move when viewed out of the corner of the eye. The ease and speed with which Zellera shuffles the deck is captivating, the cards seem to float and dance in her hands. First, she has each individual draw a card, then she reshuffles them into the deck and performs a group reading.
Individual Card Drawings
Lugo = The Locksmith: "The Locksmith is always an interesting draw, young rogue. It would seem you have recently been given the keys to unlocking your true destiny. Sometimes the keys manifest as material things, other times they come in the form of power or insight. Regardless, remember that a key used in the wrong lock will not open you any doors."
Lucien = The Peacock: "After many years of torment, it would seem you are rediscovering the beauty within yourself minstrel...it is good to see, it gives you strength and confidence. Yet the very thing that lifts you up can just as easily blind you and bring you down..."
Aerodus = The Juggler: "The Juggler represents fate, the gods, or those who play with the lives and destinies of others. Someone has had or still has a direct hand in shaping who you are and who you are destined to become. For the time being, this plays in your favor, use it to your advantage.
Sven = The Dance: "Coming back to Korvosa at this time has landed you in the middle of events that will force you to make hard moral decisions. Do not be tempted into a mis-step; stay true to yourself and to your ideals."
Group Card Drawings
Past = The Juggler (Opposite Match/Misaligned): "Again the Juggler appears, which increases its significance. If matched correctly, the Juggler often indicates that fate has been on your side. In this case, the card is diametrically misaligned; you have all suffered tragically, and these tragedies, whether recent or long ago, still have a pronounced effect in your lives and they continue to guide your actions even now."
Past = The Unicorn (Partial Match): "In this spread, I also see the Unicorn, though its influence is not as prominent as the Juggler's. It seems to indicate that tragedy, though difficult, has ultimately helped you find that which you have sought."
Present = The Keep (True Match): "This card is a symbol of quiet strength, of unshakability when threatened. Standing together to achieve goals you are strong and can endure through great hardships unscathed.
Present = The Mute Hag (True Match): "The Hag invokes blood pacts and dark secrets, the kind that pits brother against brother. Some of you carry secrets that threaten to divide the group and topple the influence of the Keep."
Future = The Courtesan (True Match): "I see a woman of power shaping events in your lives. Be wary of this woman, how you treat with her will determine your fates."
Future = The Sickness (Partially Misaligned): "There will come a time where you will be given the chance to stop a great plague. Remember, not all plagues are of the physical variety. It is likely that the Sickness is somehow tied to the Courtesan...it might be that the Courtesan has the key to stopping the Sickness...or that the Courtesan herself is at its source...or both..."
As dusk settles in, the companions ready themselves, meet, and proceed towards Pier 17, located along the west shore of the Jeggare River. Sticking to side streets and back alleys, they slowly make their way northward. The city seems quiet, most citizens likely still not comfortable venturing out at night even with the Guard declaring the solving of the Skinsaw Murders. Yet, despite caution, the PCs are caught unawares as a figure steps out of the shadows. The man, as the companions learn afterwards, is recently known to Lucien; a bounty hunter who had questioned him many weeks ago concerning the aforementioned Skinsaw Murders. At the time Lucien believed he had thrown him off the trail, but the man's presence clearly spoke otherwise. With two companions hiding in nearby alleys, the bounty hunters attack but quickly realize they are overmatched. Sven displays his combat prowess by caving in the head of one of the assailants. The leader is also dispatched through group effort but the last bandit flees into the night. Unfortunately, the group (and Lucien in particular) learns that the hunters are in fact trying to collect a bounty issued by the Hellknight Maralictor Drane; a sobering thought, though one that has to be put on the wayside for the time being.
Putting on their detective hats, the foursome (rightly) think they have located the Old Fishery. After some hours spent casing the exterior from across the street, they have noticed a few things:
1) People coming to and fro, some purchasing buckets of slimy looking fish slop (chum), others seafood (dock dumplings). All the customers appear of the poorer variety, most dirty and wearing threadbare clothing.
2) A few hours after dark, more than a dozen children of varying ages make their way inside the fishery through double doors off the loading dock. Eventually, no more children (or customers) are seen and the double doors are closed.
The group manages to quietly infiltrate the fishery, which reeks of fish and sweat. Their stealthy entrance is short lived but effective as they are able to catch the inhabitants off-guard. Sven again proves his worth, quickly dispatching a giggling half-orc taskmaster and a foul-tempered guard dog. Lugo, however, finds himself in some trouble amidst a screaming gaggle of Lamm's lambs vying to escape the fishery. A gnome, masquerading as a child manages to score a viscous strike with his kukri before Lugo is able to recognize the danger. Eventually the wicked fey-kin is brought low, though he nearly escapes in the process. Aerodus, meanwhile confronts an old acquaintance in Yargin Balko; a former professor at the University of Korvosa discredited years ago and apparently joining Gaedren Lamm's gang. Yargin does his best, but he is clearly outnumbered. Unable to activate his magical wand, score grievous injury with jars of acid or stop them with a tanglefoot bag, he unsuccessfully attempts to flee. The companions nearly usher Yargin to death's door, but do their best to stabilize his wounds before leaving him lying unconscious on the dirty Korvosan street outside the fishery.
As Aerodus explores the derelict ship tied behind the fishery (where he finds a nest of cat-sized spiders), the three others find Gaedren Lamm in a hidden room accessed beneath the fishery floor. Navigating the slippery walkway floating above the shark patrolled water, they burst into Gaedren Lamm's hideout to find him waiting for them. The criminal shoots a crossbow bolt into his 'pet alligator', enraging the beast just as another of Lamm's guards charges the party. Unfortunately for the guard, the indiscriminate reptile chooses him as prey, exploding from the water to snatch him into the dark waters below. Alone, Gaedren Lamm is easily overpowered yet the old scoundrel loses none of his venom. Already unhinged by recent events, Lugo is driven into a frenzy as Lamm recounts in detail the abuse he administered upon Lugo so many years ago. Sven, recognizing that Lugo is intent on torture and that Lucien is likely not going to intervene, decides he wants no part in such actions and delivers a coup de grace to the bound (and now naked!) criminal. Denied vengeance, Lugo screams with furious anguish and for some tense moments Sven (and the DM) wonders if the rogue will turn his rage on the dwarf. But Lugo's anger dissipates as they all stare at the emaciated body of the minor crime lord and wonder how such a pathetic figure could have destroyed so many lives...
Searching Gaedren's hideout, the companions discover a variety of items, two of which prove to be of particular importance:
1- A circular gold brooch that Lucien recognizes as belonging to Queen Ileosa...
2- A hatbox containing the decomposing (minimum several weeks old) but recognizable severed head of Zellera!
Reeling from the shock of finding Zellera's head and trying to piece together the puzzle, the group stumbles onto the Korvosan streets in a haze only to be confronted with more madness:
Something terrible has happened. Korvosa is in flames. Smoke rises on the horizon. The frantic clang of alarm bells sing out in harmony with a multifarious cacophony of screams, the clash of steel on steel, moans, and even the periodic detonation of arcane power. A wing of Sable Company griffon riders swoops overhead, angling towards Castle Korvosa at a breakneck pace. One of the badly wounded mounts rains blood down on the street around you before it succumbs and crashes headlong into a statue, taking its rider and itself to a bone-crushing demise a few streets away. The others in the flight do not pause to check on their fallen ally. Amid the chaos, the voice of Korvosan heralds cuts through the din: "THE KING IS DEAD! LONG LIVE THE QUEEN!"...